![]() The question now is can I trust EA to give me something I want in the future or should I just go straight to the forums? I already know the answer. EA shouldnt bitch about the DRM workaround crap instead they should be happy that more people will be playing it. In retrospect I would have shelved the game like I did with black and white 2 years ago when I had similar issues…this time was different, I knew there had to be others as frustrated as me and more capable at making it work. Thanks EA for bringing this game to market! Thanks to everyone else who went to the trouble to make it useful. Went online and found a ‘version’ that runs flawlessly plus allows everyone to have their own character. I had the game given to me for my birthday and had trouble installing it plus it wouldnt allow different people in my family to play with their own characters and we only had one PC it would run on. Maybe they should of released it all on Steam… Collapse replies (1) Reply View in chronology It seems when EA just lets developers do what they want and keep their “business strategies” out of it they make better games and don’t suffer from these kinds of issues.ĮVERY single EA game that comes out with DRM gets pirated, and a fair number of people are actually boycotting the brand entirely now.Īnd lets not forget about the lawsuit. Then you get events such as with Warhammer Online where they absorbed Mythic, but left Mythic to their own devices to make the game. ![]() For example, you get asinine events like Spore that should result in whoever suggested the DRM scheme to be fired. Please note that 70-80% of the people that purchased the game on Amazon gave it a 1 or 0 stars BECAUSE OF THE DRMĮA seems to be a bit too big of a company, the various departments don’t seem to know what others are doing. Some people did both.Īlso, you can’t go around touting that sales number as evidence “it worked” not just because of the RETURNED games (which the retailers pay for BTW, not EA) but also because of that whole Amazon consumer review scandal. Please note that B and A are not exclusive. This was due to procedural generation of material.After they managed to sell close to 2 million copies the first three weeks a LOT of people A) returned the game and B) went and downloaded the pirated (DRM free) version. ![]() The data transmitted will be very small - only a couple of kilobytes per item transmitted. The content that the player can create is uploaded automatically to a central database, cataloged and rated for quality, based on how many users have downloaded the object or creature in question, and then re-distributed to populate other players’ games. The game is referred to as a “massively single-player online game” and “asynchronous sharing.” Simultaneous multiplayer gaming is not a feature of Spore. Unlike many other Maxis games, Spore has a primary win condition which is obtained by reaching the center of the galaxy, and facing The Grox, a large NPC empire that guards the Core. Some stages feature optional missions when the player completes a mission, they are granted a bonus, such as a new ability or currencies. While players are able to spend as much time as they prefer in each, it is possible to accelerate or skip phases altogether. Hellblade: Senua’s SacrificeĮach phase exhibits its own style of play and has been described by the developers as ten times more complicated than its preceding stage. The outcome of one stage affects the initial conditions facing the player in the next. The game is broken up into distinct yet consistent, dependent “stages”. Throughout the game, the player’s perspective and species change dramatically. GameplayĬoined “Creatiolutionism”, the game allows the player to develop a species from a microscopic organism to its evolution into a complex animal, its emergence as a social or aggressive, intelligent being, to the mastery of its home planet, and finally to its ascension into space, where it interacts with alien species across the galaxy. The player then begins guiding the creature’s civilized society into a space-faring civilization. There is then a stage where the player must unite the planet’s city-building cultures through various means. This is achieved by first giving the player control over a lone creature (designed by the player) until the creature begins a tribe of its own, at which point the player controls more than one creature and a tribal real-time strategy aspect is incorporated into the game by war or socialization with other tribes.
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